First off, this might be in the wrong subforum and I apologise if it is, this seemed like a better place that the Substance forum. So I've made an attempt at making a PBR material from photogrammetry data, following sebvhe's tutorial (https://gumroad.com/sebvhe). Everything went pretty smoothly (and i was actually getting…
What I mean when I say that is if I say want to make a grass floor would I make grassblades and duplicate it a lot, or just get a flat texture and put that on a plane? Also how would you make something like a floor/wall/pillar look weathered or beaten up look with like grass coming out or water in it or chunks taken out.…
For the last few years i've started drawing on my clothes, usually with a basic marker pen and I was just wondering if anyone else does this? I like making my clothes unique anyway but I also use this as an exercise to increase my drawing skills too. The stuff I draw is quite random, anything from cartoon characters like…
good ol' photoshop, or something else like zbrush polypaint or substance painter? Or a combination? I'm kind of on the fence about getting substance for this purpose, but I'd like to hear what you guys do. I've heard substance painter is kind of misleading for this purpose, but those posts were like 2 or 3 years old.
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Okay, this is not really a big deal. But I would like you guys to share some common but useful technique in sculpting For example : http://oi60.tinypic.com/14nh3pz.jpg I want to elevate the area circled in red but seems like this one simple problem is a bit "hard" - What I tried : Used standard brush to elevate it ( Nope,…
I'm currently trying to gather up a couple years' worth of school and job work, and of course it's just scattered everywhere. Photoshop doodles. References. Concepts. UI work. Zbrush hipolys. OBJs for baking. Bakes. Textures. Marmoset renders. Definitely makes the portfolio-crafting process harder than it needs to be. I…