Hey everyone! It's been a while since I've posted my stuff on here. I've been in a bit of a slump so I'm hoping to get a lot of feedback that'll help push my skills further. I've decided to take on re-creating all of beach city from Steven Universe. I'll be throwing everything in UE4 to render. I'm hoping to even get a…
Hey! I recently made a tutorial for Trimera Interactive's YouTube page. If you want to learn how to use Steams audio plugin, this is a quickstart guide including explanations, to help get you started withaudio engineering in UE. https://youtu.be/dvMxzfLkf-U If you liked it, be sure to subscribe :) I'm always open for…
Hi guys, finally made the loading screen to work thanks to Kris from UE Forums who helped me with a valuable tip of instance my original game mode in order to have the loading screen working just after the intro video and before loading the game. I made a simple intro movie for the project, this video was recording during…
Update so far, I've laid everything out and organized all the props I'll be using for the house. Most have a high poly and a low poly mesh aside from a couple that I'll just rely on using smoothing groups. I also did some geo improvements on some props, but it's hard to tell from this screenshot. Most notably, I made the…
Hey everybody, right now I´m still working on my A320 Cockpit. Overall texturing is more or less done. Now I´m on the panel gravings with all the text and symbols. I´m working in UE4 so text is all done by textcomponents. But I also need to do many many symbols like arrows and some stuff. My plan was todo it with a decal…
Classification: Freelancer Department: Art Reports to: Art Director Start Date: December 2016 Position Summary: Model, texture, and create a single scene focusing on
a specific interior location – concept art will be provided from which to
create the scene. Required Qualifications: ● A link to your portfolio ● Knowledge…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
@Chimp: haha thanks ;) ! yeah I will try to do one more closeup capture with the detail texture lips in motion:P. @Justin_J: thank you ! anyways, here is my latest update : hair model and shader,the hair was modeled using my hair script GMH2.6 and rendered realtime in UE4 using UE Hair shader ( I add a little part of my…
I remade a map from Unreal Tournament GOTY 1999 (DM-Tutorial) using Unreal Engine 4, Quixel Suite, Photoshop, xNormal, and Blender 2.9. It has been an awesome experience working on this project. I remember as a kid playing UT99 and seeing this map being mesmerized by the graphics, now it's 22 years old. I thought it would…
I have a chainsaw model that got the body with the handle and blade. The blade got it's own duplicated series of blades that go around the chain using motion path, snapshot, IK spline handle offset. I got the chain blade working but I need a body joint rig to allow it to work inside of Unreal Engine 4 both 3rd person and…