Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
In my opinion, I think you're making a lot of effort to keep your layout. If you want it to work in mobile, I'd let go of the grid layout. Without the number of thumbnails in a multiple of the number of columns, you'll end up with an unbalanced looking page (i.e. 7 thumbnails on a 3x3 grid will leave a gap). For the mobile…
Not Doppler is seeking a 3D Artist to work on the development of Crash of Cars updates, plus future game titles. Based in Sydney, Australia – we’re a small team of 7 focused on developing and publishing high-quality mobile/tablet games. Originally founded as a web games portal; in recent years we have shifted heavily to…
needed a slight diversion after a bout of covid..... so after watching too many 3blue1brown vids I made a mobius strip scripted plugin for max.... just a note, it's only a "proper" mobius strip with an odd number of twists....
Im typing everything via phone, so im making a quick post to see if this works. Sorry for any inconvenience. This post will be edited. Edit:: I have to do everything via mobile, so bare with the chaos. In short, i have been able to do cg works for months due to circumstances. Now im up and running with fresh eyes, so I…
Over the second half of last and definitely this year our business has really diversified from primarily PC/console to include a lot of mobile development to the point that we are now at about 1/2 and 1/2. If you want to find awesome fun non-violent ways of engaging users just go to the itunes or google stores and grab…
I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile game in which every level will include about 5 humanoid characters. Each will be about 5k polygons/10k tris, and will have…
Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…