Hello people! Does anyone know why the callback script with #viewportChange didn't run the callback when the distance < 1000? It's fine with rotating the viewport on any distance, but it's not the same case with zoom in/out. Might be a little bit hard to explain with word, but here is the script that I got and you can see…
Hey guys, first time posting on here, my supervisor suggested putting my progress on poly count as there are a lot of helpful people who can give my work some constructive criticism, so if you could give me any tips and pointers along the way it would be greatly appreciated :) . Research (moodboards) (Useful website I…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
...cause lord knows i need some. Hey guys, im new here. commence the throwing of stale popcorn and empty beer bottles now. I'm glad to be here. I hope the community accepts me. There is some real talent here. I need to push myself to get better and it's nice to think that i can get some pro feedback from here. alright,…
With the recent comments in GD about sharing. Here you all go. All source files included. If you want to comment about issues, that's cool. Its only 80% done as we are still deciding on the "look" of the game this is being made for (i.e. why all just "shiny" and no wear). So its been put aside about 10 months as I have…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…