I'm in need of some ideas for Hard-Surface modeling that can help improve my skills and make me really think about the decision that I would need to do to model it.
http://geeksaresexy.blogspot.com/2006/01/freeze-your-hard-drive-to-recover-data.html looks like ill be trying the old Freeze your hard drive to recover data trick again, it worked for me once, not sure if it will again, i will be making the move to seagate and maxtor for now on,Thanks
So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
Hi everyone, I just finished working on a hard surface design pracitce. it's a futuristic powertool to melt/fuse metals. Hope you guys like it. it was made in 3dsmax using 99% subdivs and smol amount of booleans. let me know what you think.
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.
So I'm working on a low poly model and the curves are smooth in Maya but when I bring it to Zbrush they are all hard edges. Do I need to make a ultra rounded version with like 50 edges instead of 20 for importing into Zbrush or is there a quick fix for this sort of issue. Thanks
Hello everyone, I am currently a freelance 3d artist and open for any sort of commitment, I have an experience with hard
surface and full environment modeling, High & low poly creation. contact: maxxcro@live.com for more work please check the link. https://www.artstation.com/artist/maxo Thanks.
Im currently looking for freelance or full time employment. I specialize in Hard Surface props and have created some environments. More projects on my portfolio: https://www.artstation.com/joshschmitt
http://eat3d.com/blog/eat-3d/new-dvd-release-zbrush-hard-surface-techniques Downloaded it yesterday and so far it is very sexy. Thought some of you might be interested. :)
I'm looking for a 3D modeler who can create spaceship modules/components for a game now in Steam Early Access. The models use a custom shader in Unity, so some experience with Unity is required, at least enough to import your models, apply a custom material and verify they meet the requirements. This is a paid contract…