@ MeintevdS: Thanks :) Nah I baked all 4 from a posed position then tweeked the pose later on. @ OrganizedChaos: No I have not tried dynamesh, I am sorry to say I know very little about it. From what I do know it looks very interesting, I might have to give it a shot, thanks. @ Macattackk: (this is pretty much copied from…
got rig for the persian setup. she swaps between sword/shield mode and bow mode so a few extra controllers for that. She also has some dreadlocks and skirt to be simulated but setting that up is tedious so i do it later and keep knocking out the big things for now. The good thing is that rigs and animations are starting to…
Hi all! I finished it in time for the internship contest, but due to copious amounts of excuses, it's not at a point where I consider it finished. This is my first post on Polycount, so be brutal! I'm going to try to stay under 3000k tris still, but I will be using more texture space (mainly for spec). Thank you for…
If you wanted the emission to be "blocked" by the black areas, it would need to have an emission node/option (?) in the brush or layer material enabled and set to black. :)
I'm a newbie to creating my own textures in tb4. I've been trying to follow the official YouTube videos on creating a new texture project, but I seem to get lost somewhere. I was trying to add layers which I'm familier with in photoshop, but sometimes it doesn't seem to work. I added a couple of layers, saved my project…
Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…