The Beat-Em-Up Challenge has ended and submissions for final entries has closed. More after the jump. We'll re-open the thread on Monday 25th October, 2010 so you can vote on your favourite entry. Congrats to everyone who finished and submitted their entries and be sure to head over to the submissions thread to look at the…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
Hello guys. I've been following the contest from the beginning but I didn't dare to post my work. Now it's time. The short story (that still needs to be cut to 100 words): "Parts of the lost diary of impresario Thomas Richmond (missing person). 05.05.1920 «Only tonight! Unbelievable spouses: strongman John and gymnast…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
@slingshot: thanks for the boost slinger old pal! i shall keep the sketchbook rolling! @duranian: you bet. i'll get on that newer content thing soon. welcome to the forums! @adambrome: i actually really like that idea. i've never really been one for manga fan art (unless its tezuka cause he's the best) but i will give that…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
大家好~ 我是一名来自中国的3D美工,我英文不好,所以我尝试用中文在附加英文的方式来发布我的信息。 我最近计划完成一个我的个人作品,作品的内容是一个长着犀牛头的半人马生物,它应该是一个原始且强大的战士,但是我没有原画作为参考,所以进行的比较艰难。对于它的服饰和装备一直不知道要怎么设计。所以暂时就先做成裸体的样子了。 我在这里发布我的进程主要是希望能够在制作过程中听取大家的意见,能够使我的作品更上一层楼,同时也能提高我的技术和认知,在此先谢过大家了! Hi all~ I am a 3D artist from China, my English is not good, so I try to use Chinese and English…
First real post on polycount woop! A little nervous (so much wonderful work) but quite excited to receive feedback and critique! Ever since taking a class for it, I've had a notorious (and irrational) extreme dislike (undying hatred) for using Zbrush. That being said, one main goal of this project is to force myself to…
This seems like a really general question, but I feel like I need to ask it now since a LOT of the tutorials I look up for it these days on youtube are impractical or have outdated workflows. I've also tried downloading premade rigs and trying to figure out how they tick but they just look endlessly complicated from the…