First real post on polycount woop! A little nervous (so much wonderful work) but quite excited to receive feedback and critique!
Ever since taking a class for it, I've had a notorious (and irrational) extreme dislike (undying hatred) for using Zbrush. That being said, one main goal of this project is to force myself to just get over it and become more comfortable with using it. I would also like to have a beastie that I could include in my portfolio.
The character is one from my childhood that I've always wanted to try and model. Her anatomy is based mostly on a horse, but there's a little bit of a lot of animals thrown in there.
And here's what I got so far:
I'm still working on the skull and bottom jaw, and I'm still thinking about how to do her other boney pieces, but everything else is pretty much blocked out.
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I've officially been kicked out of maya by my instructor, though, so zbrush ahoy!
Here are a few screenshots to show the additions/changes I've made and what I'm heading into zbrush with.
yeahh, I see what you mean now. I think in my effort to avoid the inevitable I might have gone a bit overboard.
I pulled it into zbrush to start detailing and realized quite a few things would have just been faster to do straight in zbrush while working. A good lesson for next time, definitely.
she's still largely a wip; I've been focusing mainly on her body and not so much her head or tail. (excuse her elbow, not sure what happened there o_o)
had/having a few hiccups with her musculature. I want to stay fairly close to the concept while still making her somewhat believable. I reference a few animals, mostly big cats for her front arms and then horses and deer for the rest and had a bit of help from someone familiar with horses and a professor.
since I finished sculpting 'early', my professor challenged me to try posing her
thanks!
the pose is actually based off of a combination of a horse and lion's run with a fair bit of exaggeration. I wanted something that looked like she was in the middle of chasing down some prey. There are a few things I think I might tweak still
@danpants: she is actually fully textured! I'm somewhat displeased with them, as they're directly from her original concept and a bit too unrealistic for my taste now. I'll post the renders of them in a bit, but I think I'll rework them after to make her color scheme a bit more... believable and a tad less neon haha.