Team name: SeaStorm Studios Project name: Life on the line - new project, (still not fully designed) Brief description: SeaStorm Studios are an indie game development team established to get into game development world by working and learning together. We want to establish a small team of 4-5 enthusiastic people and create…
Hi all, I have a 'problem' that bothers me ;-). I have a very simple test scene in 3ds MAX: Essentially a box (w=1cm,l=1cm,h=2cm) hovering 1cm over a plane. Now I export this to Mudbox in order to create displacement map. In 3ds Max I have set units to Metric(centimeters) and likewise in Mudbox - linear units set to…
Team name: Daedalus Development Project name: War of the Roses Brief description: A computerized version of the boardgame 'War of the Roses' (original name 'Rosenkonig'). The game has been made by me to use as a demo with my job applications. Work on this version started at the beginning of this year, although work has…
[ QUOTE ] Officials from Electronic Arts are have internally announced a change in the companys overtime policy, which will see some workers begin to be paid for work done outside their normally contracted hours. According to an internal email sent company-wide by Rusty Rueff, EA's director of human resources, and…
Hello! I am Jens. I am co-founder of Storyyeller Games, a game studio from Germany. We are currently working on a Point and Click Adventure with a strong focus on an emotional story and meaningful player choices. The game is set in a shattered world consisting of flying islands inhabited by various cultures. The player…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
Hi guys, After seeing so many awesome animations, I felt inspired to do some animations of my own. I chose one of my favorite champions, Miss Fortune. I hope you guys enjoy my work in progress. Attack: Swift Miss Fortune goes all out with multiple shots. Walk: Retreat is not an option. MF shoots her way out while not…
Hello everyone, my name is Dustin and I first want to let you all know that I am new to the game/development community. I have always had a lot of interest and inspirations however I lacked the motivation to jump into the scene and try something new. First let me tell you about what I'm looking for before I go into too…
It's not even close to a harsh, rude, or even impolite critique. People asking for critique are looking for information, not a pat on the back. If you like to be very polite and nice that is great but it's not necessary and mostly just fluff, meaning it has little value. There is no information to do anything with. If you…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Character Artist to join our team and create high quality 3D characters for a brand new IP published by Square Enix. It is a…