I don't represent the company but I do work here, and looks like they saturated a whole page of positions. Related is mid-senior modeling td's, texture artists, and riggers. There more on the forum posted on may17 http://www.2-popforums.com/forums/showthread.php?t=121288
it's a violent world, and people die all the time (sad, but true). I've been trying to avoid violent stuff for a while in my artwork, but have noticed a lot of peeps enojy modelling and drawing death related media. Anyway so what?! Which looks coolest? Guns or Swords?!?
Hey guys, does anyone have a good Max tutorial on making tank treads? I've seen some, but they either aren't for animation, or they cripple the mesh as it bends around the tread path. I also have some other max related questions, but I'll start that in a different post
I may be getting greedy, but I would appreciate some crit. Mostly drawing related. I haven't put in the highlights or a secondary light yet. Also, the face needs a lot more work. But yeah, let me know if you find something! Thank you!
Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. Is this related to the objects pivot when it's mirrored in 3ds max?
Welcome to my 3D sketchbook/ Portfolio thread. In time I will try to do my best to fill this thread for the all Unreal Engine Projects or any real-time related projects that I have been working on my personal time-- so just stay tuned! :)
Your silhouettes looks very tame and similar , there is a lot of room to play around with different shapes and relation and push them to a point where they start to fall apart there you will find your portfolio piece Let me show you few that are really good in my opinion
Too bad Epic doesn't fight Russian propaganda like this too. I reported a user on ArtStation recently - instead of deleting a post related to spreading hate. They hid it just for me. Interesting, maybe Tencent told them so ;)
@Domwhit93 You can lower the deltoids a bit more, that will help define the trapezius muscle a bit better, as you can see the trapezius is a little too short and the head is a tad too big in relation to the body.
Holy, finally on the 5th page eh. More work! It's been ages since I've done something character related. Unfortunately it was freelance stuff so I cant reveal much info about it :D