Hi, At the moment my PC stands like this: Intel Q6600 8600GT (generic and two years old) 2 GB generic RAM 580w Viper PSU 32-bit OS XP What I'm looking to get: GTX260 4GB Corsair Twin2X 2 x 2GB Windows 7 32/64 bit The questions are will the majority of the 32 bit software I use work in a 64 bit setup and does it matter…
I'm trying to iron out a workflow using photoshop with 3ds max's viewport canvas and I've hit a little snag. The problem I'm having is getting changes made in either program to propogate in the other. For example, I use photoshop to add leyers and set up masks. When I save the PSD out and move to max, the changes only show…
Hello, first post here, having a bit of trouble in Zbrush 4. I've sculpted a terrain plane for a game mockup, polypainted it, and now for the life of me cannot get the thing to give me a texture map of my polypaint. I've given it Adaptive UV's at 2k resolution under the UV Map options. When I go to the "Texture map"…
Hey there cats and kittens I believe it's time for an update on my dashing, playboy lifestyle. I know how you folks like to keep abreast of such things. Starting next month just after Easter, I'll be heading to New Zealand to start a texture artist position at Sidhe, working on every platform under the sun by the look of…
Hi everyone, my name is Neil. I'm the developer of ShaderMap. Just wanted to let Polycount members know that ShaderMap 2 has been released. Here is a list of the new features: - Redesigned User Interface - Normal Map Painting - Internal / External visualizer window - 32 / 64 bit binaries - Multi-core support - Added more…
Does anybody know a good set of photoshp tools that would use an advantage of new CC smart object links and layer compositions? A script that could switch linked smart objects to certain composition: diffuse. normal, etc So each smart object could have all necessary channels easily available from its origin? Turning…
Hey guys. I am using the latest version of Marmoset Toolbag, and I'm having a weird issue that I can find no answer for. Basically, I am making textures with Photoshop CS5 saved in .psd format. Frequently, there will be that ONE layer that messes up my texture for no reason. I will copy some part of a metal photo or…
Started this evening on this. Gonna try for a final polycount of around 1500 or so, something PSP ready (along with a few 64's for the texture). Trying something different from what I normally do for vehicle models: normally I would start out with either curves / nurbs and convert them to poly, or start out with a cube and…
3D ANIMATOR Location: Santa Monica, CA Contract Type: Full-time, onsite contract Contract Length: Approximately 2-3 Months ~ Must be available within 1-2 weeks Job Summary: The 3D Animator will be responsible for animating in-game and cinematic human and creature characters for an upcoming action/horror PSP title.…
I finally had my first chance to try the TB3 baker. Have to say I really like the workflow and the results, it only seems to have an issue with custom normals. In a very simple test I baked a beveled cube with custom normals onto itself. There should be no normal information but the edges show a slight difference. I tried…