If you dont understand quite what you're being asked to do then there's no shame in asking for more clarity - this applies in terms of work, filling in your tasks, whatever oh - and don't be the first person to drop a c-bomb in a meeting
Our team is looking to fill the following positions below to help round out our budding start-up project. We are set to complete this demo build of our project by the end of the year. Looking For: Programmer(Urgent), Character artist/Animator/Rigger , 3D Generalist Our Talent: Here at Tiny Hut Studios we are looking to…
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
We are currently looking for a talented, motivated senior environment artist for an exciting new fantasy-action RPG. This is an onsite position. Responsibilities: To create great looking original next-gen game art including architecture, landscapes, and landmark props Collaborate and communicate with designers,…
A question for the Maya guru's: I have experience with the sculpt terrain tool and 3D brush-thingy-ma-bob, but i'm really not sure of any methods for painting seamless looping textures AND keep it renderable for mental ray, while being able to layer them up. I've been hunting videos out for a while, and while no obvious…
After a summer of not getting much art done and after procrastinating about applying for the ArenaNet internships for a few weeks I've decided to put together a quick desert scene alongside working on the art test to submit as my portfolio. I was inspired a few weeks ago by some of the desert views shot in Breaking Bad and…
Hi! I wonder if someone could help me figure out what's causing this problem I'm having. Been trying to solve it for many hours today. At first I thought it was just a bad bake, caused by bad match (distance) between high- and lowpoly, but now I think it might be more than that. The lowpoly is all soft edges, exported…
Hey guys. I'm working on my senior project and haven't had any time to really work on personal stuff. As a result my portfolio is thin and I grow more and more worried about finding work in the current market. Ideally I'd like to work around level design/environment modeling/asset modeling. I'm trying to have fall backs as…
Hey, guys! I'm fairly new to 3D. I've been at it for about nine months now and have taken on some unpaid freelance work in order to learn about the industry and bolster my portfolio. I intend to apply to game jobs as soon as I finish a few things with this game and rework my portfolio a bit more. I am seeking advice from…
Hello :) I have done some looking around on the wiki here and various (tons) of youtube videos and everything seems so be very specific to the task at hand and Im struggling to find a concrete answer of what is the best practice for texturing modular buildings. - So I'll use an example: lets say I was going to model the…