Loosely based on this fellow: http://ohmai-faise.deviantart.com/art/Steampunk-Gentleman-Robot-210592072 Just finishing off the textures at the moment. Making him for a class at uni. Critiques would be appreciated!
Just filled out all the hiring paperwork. I'm now a 3D lacky for Liquid Development. Going to start off slow and hopefully pick up a lot more work after GDC :)
This is a scene I have been working on and off for a few months now. Using zbrush and UDK and 3ds max. Hope you all like, I was thinking of shadowrun when I made it.
Working on this. The fishnet is actually supposed to be wires. Is there another way to do them, with the idea that this is going into a game, other than in the texture? I'd really like them to pop off the page, err screen.
I just started using Maya. I ran into this little section of tri's that seem to be double layered in the projection. Anyone know off hand what the problem is?
Hey guys, thought i'd try joining this. gonna work on it at nights and weekends :) Going for original skin yorick based off of my friend Gary Laib's illustration. Will try
Here is a new character I am starting for my port. Based off this concept. I am building most of the parts out of Shadowbox then Dynamesh. It's real ugly right now.
Anyone know if there is a way to just click on a primitive in Max and have it appear at 0,0,0 rather than creating it? Like in maya you can turn off interactive creation.