Working on this.
The fishnet is actually supposed to be wires. Is there another way to do them, with the idea that this is going into a game, other than in the texture? I'd really like them to pop off the page, err screen.
The other method would be to duplicate the faces in that area , pull them off the surface a little and use an alpha mask - it would be like creating a wire fence.
What rick is saying: copy the legs, scale them just a tiny bit (so they don't intersect with the previous surface), and then use alpha-transparency to make the wire mesh on it.
Example: This q3 skin uses transparency:
Now, instead of doing it like this, you would have your model inside of the transparent mesh.
If you choose to do it this way, it may still be a good idea to do the 45° thing, that's damned clever
If it's stil unclear after this, i'm sorry, it's the best i could do, and i know it's still fairly dodgy.
I guess it's because i'm a filthy foreigner (i kid, i kid)
Replies
You might try orienting the UVs for the fishnet at a 45° angle so the lines are straight in the bitmap, so you get cleaner lines.
Example: This q3 skin uses transparency:
Now, instead of doing it like this, you would have your model inside of the transparent mesh.
If you choose to do it this way, it may still be a good idea to do the 45° thing, that's damned clever
If it's stil unclear after this, i'm sorry, it's the best i could do, and i know it's still fairly dodgy.
I guess it's because i'm a filthy foreigner (i kid, i kid)