I recommend storing it in a custom attribute. Notes may be used for other things, so you generally don't have to worry about anybody touching your attribute. If you're writing the attributes in Python (I highly recommend doing this), then you can use a format such as json to store your data in the attributes. Example:…
You can check his dev blogs on Patreon. He explains he doesn't want to use PBR to distract from the core game development for now. He also says that his photo-based workflow keeps him productive. Additionally, for assets created by freelancers, he bakes down the PBR into a diffuse:…
So that lovely time of the year when all the awards start to come out and some games might get a lot of attention that have already, and some gems might get a stand out *aka Demon Souls a few years back*. So what was everyone's personal favorite game of the year? Mine was XCOM by a long shot. It's one of the rare games…
Hi, I have some particles which are using the default alpha blend shader with no texture, so they are just squares that fade out over time using alpha. as soon as I apply an image or vary their colours, it becomes apparent that there are z-fighting issues. I have tried all the sort mode options and they don't seem to make…
I am really excited on how interactive the ps4 and xbox one games will be. I watched The Division Video and Watch Dogs and a few other games really that allowed outside players to jump in and disrupted the player as they play through the story mode and I really love this and hope it goes beyond just certain points in a…
Hi guys, We're a small team currently in development of a top-down team-based combat game. With combat fluidity being a core concept, we are looking for a skilled animator to come on board for our 8 character's locomotion and ability pools. Our rigged models will be used and we will supply direction through reference pose…
Gday everyone, i thought it was about time i stepped up and stopped being lazy and start to unwrap my mesh's instead of just throwing UV maps on it, :P im know im bad lol. so i thought id start with simple shapes, boxes mainly here is what i have come up with: Let me know how i have done texture wise and unwrap wise, also…
Arrowhead Game Studios – the developer behind Helldivers, Gauntlet, Magicka and The Showdown Effect – is hiring multiple experienced people for our next game. We're moving the studio forward in terms of both scope and quality, while retaining the Arrowhead spirit and core values. Our upcoming game is our most ambitious…
Okay so i am deeply in love with Zbrush, but I am only about a week into it, and have hit that phase where everyone plaing with Z-Brush does. What the heck, how do you uise alphas to put skin texture on your character? is it a stencil operation? I can't seem to get projectionmaster to work, as it never picks things up.…