Okay so i am deeply in love with Zbrush, but I am only about a week into it, and have hit that phase where everyone plaing with Z-Brush does. What the heck, how do you uise alphas to put skin texture on your character? is it a stencil operation? I can't seem to get projectionmaster to work, as it never picks things up. would stencil work better? If so how are they used?
The other question is": Is there a setting in the brush you use in "Edit Mode" that makes it smoother, even at the expense of responsiveness? I want to make smooth veins in a character's leg, and the lines are coming out spotted and rippled. I'd like something smoother. Is that possible?
Scott
Replies
The Projection Master has always been fine for me - hit G to drop your current model to PM (make sure the options are set to deformation, normalised if you want it), paint the detail on (Roller or Directional brush are good for skin stuff), hit G again to pick up. Sometimes if your mesh isn't subdivided enough it won't pick up all the detail.
A good rule of thumb is to try to achieve the maximum level of detail you can on a given subdiv level, and then divide the mesh a step further to add the even finer details.
Hope that makes sense... Worked great for me. Oh and Mop is right too, push lightly!
Would you mind sharing some pics of the testmodels Scott?
Scott