I've been following a new Zbrush tutorial and am enjoying it quite a bit. I am pretty happy with how it's coming so far and am looking forward to continuing it.
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Hey Polycount! I've spent quite a bit of time on the site (it's my homepage :) ) and I figured it's about time I posted some work! I decided to make an old coke vending machine because it's such an icon in American history and it would give me the chance to really push my texture work. Any crits are welcome (and…
To begin with - I’m new to making trim sheets so sorry if this is a dumb question. This is the second one I’ve tried, the first one I had no problems with. Now though, as you can see in the picture, I finished sculpting on the top strip of 16 small squares and have tried to start sculpting the second long single strip but…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…
Hello. I am a member of a source mod and we are seeking several artists for several positions. For a quick look / overall info about the mod, please check here DEAD 6 . My duties on the mod include creating nearly anything in 3D (aside from character, maps, and buildings), UV mapping, and animating. Allow me to give you a…
That cone should be a perfect circle. Why not just extrude a cylinder into a cone instead of using quad draw? You can totally avoid the triangle that's at the base doing that, bruh. The base is missing the rubber feet protruding out. Can you post your high poly WITHOUT the wireframe so we can see what it exactly looks like…