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Zbrush - Brush wrap mode problem

undeadcoyote
polycounter lvl 9
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undeadcoyote polycounter lvl 9

To begin with - I’m new to making trim sheets so sorry if this is a dumb question.

This is the second one I’ve tried, the first one I had no problems with. Now though, as you can see in the picture, I finished sculpting on the top strip of 16 small squares and have tried to start sculpting the second long single strip but when I turn the wrap mode on and start sculpting my stroke is repeated 16 times, one for each of the small squares.

They are separate sub-tools and I’ve tried resetting the brush but it seems to keep referencing the small square sub tools. I only want it to wrap once at the very end, not 16 times. It makes it very apparent that it’s a tiled texture.

Any help is deeply appreciated.



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  • CheeseOnToast
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    CheeseOnToast greentooth

    Your issue is caused by the scale of your objects in the scene. Wrap mode assumes that you're wrapping across a 2x2x2 zbrush unit object. Anything larger or smaller than that will cause the behavior you're seeing. I'm guessing you started your scene with one of the small cubes then duplicated it?

    There's ways to fix this using a default plane or cube and the "unify" option in the deformation palette. If I get a chance later on I'll explain it better.

    If you plan on using wrap mode, there's ways to set up your initial scene to have it work reliably.

  • masabomair04
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    masabomair04 polycounter lvl 4

    To begin with - I’m new to making trim sheets so sorry if this is a dumb question.

    This is the second one I’ve tried, the first one I had no problems with. Now though, as you can see in the picture, I finished sculpting on the top strip of 16 small squares and have tried to start sculpting the second long single strip but when I turn the wrap mode on and start sculpting my stroke is repeated 16 times, one for each of the small squares.

    They are separate sub-tools and I’ve tried resetting the brush but it seems to keep referencing the small square sub tools. I only want it to wrap once at the very end, not 16 times. It makes it very apparent that it’s a tiled texture.

    Any help is deeply appreciated.



    Did you find any solution?
  • gnoop
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    gnoop polycounter
    As far as I remember  a quick fix  for this was exporting  all as fbx  to Blender  and import it back from Blender  to Zbrush.    it makes it all be  rescaled to  default  standard 2 scale at import.   and wrap mode starts working as usual.  Should work with other 3d packages  my guess.
    Well, untill it's too hi res alredy . Then merging  together and unity button would probably help .
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