Peter Molyneux new game, "Curiosity" Curiosity will be releasing in around six weeks. Well also see the first game from 22 Cans in the next three years, He will be talking about it in Brigton http://www.rezzed.com/ From (http://www.rockpapershotgun.com) One more Rezzed announcement, perhaps: Peter Molyneux will be…
Hey there just thought I would toss up a little thread to keep me on track. My goal is to do a hi poly fire hydrant from scratch in Zbrush to see what I can come up with. Certain parts worked pretty well, while others really required more brute force, it was a real learning process to say the least. Here it is in a clean…
I am texturing a uv-unwrapped model using viewport canvas with a vray material already applied, I manage to create an initial 2048x2048 map on the diffuse channel, apply some texture using the brushes etc, and when I right click out of the tools I get the options on how to save the texture I just applied, I select 'Save as…
Hey guys, So I have been coming across some issues. When I render I get errors on really high poly models that include: "The render was cancelled due to insufficient memory. Adjust the scene or Render settings to reduce memory usage and try again." My specs: Windows 7 Ultimate 64 Bit Intel Core i7 3.4GHz 24 gigs of ram…
Go for something with a faster core speed instead of core count. I'd take the 4ghz Intel core i7 4790k quad core over any of the 6 or 8 core processors simply because of the core speed. Most applications won't fully use all of your cores which is why a higher clock speed is more important. I'd only go for the 6 or 8 core…
hi david , vray was the render engine that i used , for car paints i used shellac material ,for the lighting i used HDR light studio to make studio hdri map + 1 direct light to get nice shadows + 1 vray light plane with a gradient effect then all you have to do is playing with your passes to get the best result here is my…
I guess I come at this very differently. I'll pause for a second and tell a story about a 3 people I know it will explain my position on this. I know 3 deaf people, very talented artists. 1 is legally deaf but she can hear with super hearing aids but then its not so great. 2 and 3 have been deaf from birth and both have…
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
Hello eco_bach, Depending on your Render software, mixing 2 materials are slightly different. But In all cases it uses the native capability of each render software to do the blending. The thing the Quixel tools offer is the "quixel mixer" nodes for all Renders. The idea with this node is to be able to take in displacement…