Hello polycounters! In this thread I'll be adding some new characters that I've made for the upcoming game by NineZyme: Laura Bow and the Mechanical Codex. I've decided not to make a new topic for every character, so they'll be all in one place :) 1. The very first one is Laura - the main hero. You could already see her in…
Hello. I started to update my old tool for hair card creation in 3ds max. I am planning to release it but first I want to ask if is possible to change the GUI. I got tired of the default max's rollouts and I want something fresh. I saw some max users using Qt / Py for gui. It is doable to do this for a guy with 0…
I've been actively coding again, writing tools for my students and fellow professionals and have several new FREE scripts for Maya that I think people will find useful, if not fun. I will post separately for each script, apologies in advance if this looks like spam, it's not. Tools aren't any good if they aren't being used…
Ok, wasn't sure where to post, but I think it fits in here more. If someone of you loves making lowpoly plane models and loves flight_simulations_ then this could be interesting for you European Air War (EAW) was made by Microprose years ago, but there is a code group which is still working on the source code A few days…
Look at tiling mode in the parameters. Setting that to H tiling might do what you want - it'll need to be on the blend node for the AO generation to inherit it. If that doesn't work, you might need to mask different parts and generate AO separately.
Hi Everyone! I just wanted to pop in and tell you that Andy just released a free short video on ZBrush and also to tell you that this week only we are having a huge sale on everything for the holidays. :) In this demonstration Andy Davies shows you how to sculpt lightly damaged/weathered stone with morph targets within…
Currently I made a MXP/SWFPanel and now that it is done, I want to protect the JSFL data by embedding the JFSL data in a hidden text box within the SWF. The code in the JSFL is like this: function FunctionName(param){var code: "this and that";} Then in the AS3 I do this: MMExecute('fl.runScript('" + JSFLToString +…
Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
Well if you end up choosing UDK, you might as well use Unreal Engine 4, which is simply called UE4 and has a lot more visual power over UDK/UE3. Making the jump from UDK to UE4 shouldn't be too difficult since they have a lot of similarities in systems. As others have said, visually out of the box UE4 has a lot of nice…
Alright guys, It's been a while since I've done anything to the concept of Polycount Hub. But I'd like to state that I've been looking into it and discussing with other web developers what would be the best way to pull this off. Looking into it, I've been focusing primarily on wordpress as the fundamental basis to the…