Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
I definitely agree with nitzmoff on that Kwakkie... I've maybe seen artists and programmers toss out more ideas than designers, but ideas are cheap and mostly meaningless unless they are thought out more thoroughly. I think you may see designers as having less creativity because they may tend to work out an idea from more…
Hi Everyone! I am starting this topic as a documentation and showcase of my work process in my Pathfinder Core Rulebook scene project. It`s a personal project for demo reel purposes and the ideia is to translate to a real-time scene the Pathfinder Core Rulebook illustration done by Wayne Reynolds:…
I have been struggling with this for a while now Is there a way to display a texture u have modified in the node editor for materials cycles( not compositing editor) using the invert, rgb, contrast nodes in the viewport or uv/image editor? The compositing editor has this, why not the material node editor? The only way I…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
What makes him a douche isn't that he disagrees with me, but that he pretends to know anything at all about what is going on in the game industry, which he obviously doesn't anymore. Lets see, is Hollywood more innovative than the games industry? Obviously not. Are the dynamics of making and selling games going to stay the…
Hi all. Is it possible to change scale of wood tile node? Transformation2D node is not the option, because it makes visible tile. I want unique scale, to make it smaller. Thanks.
Hey there, at the moment I'm doing research on real time 3d web engines targeted at interactive architectural visualization and I'm wondering if my list of up-to-date engines is complete or whether I'm missing some big players. I'm mainly interested in engines which don't require you to download any additional plug-ins ,…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…