Hi Everyone! I am starting this topic as a documentation and showcase of my work process in my Pathfinder Core Rulebook scene project. It`s a personal project for demo reel purposes and the ideia is to translate to a real-time scene the Pathfinder Core Rulebook illustration done by Wayne Reynolds: http://paizo.com/products/btpy88yj?Pathfinder-Roleplaying-Game-Core-Rulebook
I was going to do a gradual progression of my work here, but since I just got my 2016 marmoset 2 demo reel out I am going to post what I achieved so far and then my WIP renders and breakdowns. Hope this threat becomes not only a good showcase of my work but also useful.
The lady's hair stands out to me as way too unfeathered and stringy. Not that there needs to be more fly aways, but there needs to be more wide-area hair strips. Right now, it's REALLY reading like ribbons coming off her head.
Tnx for the feedback, Brian. I`ve put more care on her standalone version`s hair. I thought that the movement of the scene could let me get away with a more crude version of her hair planes. I will keep in mind for the next one.
Now I would like to share a breakdown and some WIP renders of Seoni:
Some zbrush renders of the likeness study I did of the actress Felicity Jones (Used Hossein Diba tutorial for comp and presentation):
And clay renders done in Keyshot of her high res mesh:
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The lady's hair stands out to me as way too unfeathered and stringy. Not that there needs to be more fly aways, but there needs to be more wide-area hair strips. Right now, it's REALLY reading like ribbons coming off her head.
Now I would like to share a breakdown and some WIP renders of Seoni:
Some zbrush renders of the likeness study I did of the actress Felicity Jones (Used Hossein Diba tutorial for comp and presentation):
And clay renders done in Keyshot of her high res mesh:
At last the renders from Marmoset Toolbag 2:
Tom Hardy likeness sculpt from zbrush (used Hossein Diba tutorial for comp):
The expression sculpt for the scene:
Keyshot renders of the post sculpt mesh:
final renders in Marmoset 2:
My rig in "action":
continuing:
Clay render from Zbrush:
Marmoset 2 final renders: