Awrighty then. I am at my brothers right now. I'll be home around 4ish. I'll check in then. Smell ya later. Sorry, same problem here. I'm sure it's me but I don't know what. 4:36 Eastern. I'll check back later.
Thought I'd share a work i made lately hope you will like it. Sculpted in Zbrush and Maya, Rendered in Arnold. Artstation link if you want more - https://www.artstation.com/artwork/58lJqJ
I decided to take a break from animation and build a new character to use for animating later :) With the model I'm kind of favoring the perspective drawing more than the orthos. Also I wanted to model the eyes closed because I think it will be easier to rig later on. Anyway, here's my WIP, crits and comments welcome :)…
I've been joining late to this it seems but I would still like to create a new skin idea for Nasus. A medieval knight version of Nasus to be more precise.
Hello everyone! I've started working on a project in hopes of learning better modeling and rendering practices. This project's final product will be a short (probably within the 1-2 minute range) animation. I am currently planning on rendering the scene in 3D and the character in 2D. ------------ Inspiration for the 2D/3D…
Her forehead is one big plane you have to break that to the correct volumes or she will continue to look weird Brow is made of 3 pieces that connect to create a stair stepping structure Check angle of the eye medial to lateral corner and how far socket on the lateral side ends