I decided to take a break from animation and build a new character to use for animating later With the model I'm kind of favoring the perspective drawing more than the orthos. Also I wanted to model the eyes closed because I think it will be easier to rig later on. Anyway, here's my WIP, crits and comments welcome
Concepts are by my friend Mark Barrett, model by me obviously
A.Kincade - I plan to keep the face 100% boy, and the legs 100% turtle, with the arms being somewhere inbetween I think... but I'll probably do some experimenting
Neil - You went to DP also eh? I'm surprised I don't know you. What class are you in?
FAT_CAP - Thanks for noticing! Ironically these are the most realistic ears I've ever modeled
anyway, here's the update, Obviously under heavy construction still...modeling that hair was a lot trickier than I thought, and I'm still not quite happy with it. I was thinking about doing some more experimenting with the hair modifier... anyway, I had to pimp it because I spent so long on it
ocarian - Yeah, I could probably stand to use less polys, but I really wanted to have enough density to create nice looking morphs. The last character I modeled ( http://www.smootharcs.com/other/jeffrey_wire.jpghad a bit less geometry, and I was really wishing I had more density then... particularly around the bridge of the nose
the problem with so many verts will be, that you have to controll all of them, while having a decent amount of loops is needed to do good facials too many will work against you on the other hand, as getting nice smooth shapes will get harder with every loop you have to control
I'm going into my Junior year right now and teaching project fun over the summer. I think I've met you briefly as a freshman. I really liked how Crunch turned out. Were you guys able to find work after all that?
-Neil
Replies
Good stuff. Keep up the good work.
-Neil
A little thing
I think you can merge some edges on your face to make cleaner mesh
Is not necessary to make a lot polygone to have good Profile
exemple
I think you can make the same in the front.
Good luck for the rest
I just think he can win some polygone on his mesh
But I waiting a new up
A.Kincade - I plan to keep the face 100% boy, and the legs 100% turtle, with the arms being somewhere inbetween I think... but I'll probably do some experimenting
Neil - You went to DP also eh? I'm surprised I don't know you. What class are you in?
FAT_CAP - Thanks for noticing! Ironically these are the most realistic ears I've ever modeled
anyway, here's the update, Obviously under heavy construction still...modeling that hair was a lot trickier than I thought, and I'm still not quite happy with it. I was thinking about doing some more experimenting with the hair modifier... anyway, I had to pimp it because I spent so long on it
ocarian - Yeah, I could probably stand to use less polys, but I really wanted to have enough density to create nice looking morphs. The last character I modeled ( http://www.smootharcs.com/other/jeffrey_wire.jpghad a bit less geometry, and I was really wishing I had more density then... particularly around the bridge of the nose
-Neil
hey andrion, nice stuff man. this is going to turn out great. looking forward to seeing more progress.
will you be animating in maya or max?