Hey guys, I posted my old demo reel here a while ago. Since then I've made an updated version with new effects, and much more polish. [ame=" https://www.youtube.com/watch?v=49arPhzqHb4"]VIDEO[/ame] I've mostly dealt with Source modding, though I've gotten into a bit of Cryengine as well. Right now I'm working on a student…
Hello everyone, My name is Alexander and I am currently working in the visual effects industry as a Matte Painter/Environment artist but now I am looking to switch career to Environment Artist for games. Software that is useful for games: I have basic knowledge in UE4, deep knowledge in Maya/Photoshop and solid skills in…
Hello, I'm currently looking for a Full Time position any where here in the US. I have experience working on Mobile, Console and most recently VR, where I was the Lead Artist on The IOTA project with a team of 4 other artists and an Art Director. My Portfolio is available at 3DRebar.com or you can check out my Artstation.
Hey guys! I concepted an effect that I plan to create in Unreal Engine 4. This effect involved an abandoned platform (probably found on an isolated chasm), which has the ability to summon a dragon/dragon ability. Once activated, the platform will beat 3 times. Right before the third beat, energy will be drawn towards the…
Good Morning! I'm a student and I'm currently working in a Nuke project where I want to integrate the folowing model. I'm concerned after moddeling it that it may be quite diffcult/impossible to uv unwrap and remesh it correctly. Do you have any tips on how i should continue working on it? Should I simplify it? Thank you…
Could someone tell me, how studios in this industry, make interview for a position in their studio? Something like Character Artist, or Environment Artist? How do they pick people to work on their projects? What questions do they ask? How many interviews do they make?
Hi guys, I've been trying to look for career events/fairs in eastern Canada, in particular, Toronto and Montreal. I've found NOTHING online, and I was wondering if anyone knew of any big career events, preferably for gaming in these two cities. Thanks in advance!
Hi guys! Just finished the current realtimevfx forum challenge: "river". I used Houdini to generate terrain, river (via spline), obstacles and automatically place foam-particles to slopes (waterfall) and obstacles. Here is my thread with detailed informationThis thread contains links to two tutorials I used as main…
There's not a lot of info out there, simply because there aren't a lot of FX artists out there. A typical sized big-game team will have maybe 2 or 3 FX artists, versus the dozen or so other disciplines. Most FX work is very integrated into the engine you're working with, so anyone who uses proprietary tech is not going to…
The Fall 2019 registration period for CGMA is coming to an end in just 1 week. CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the academy to lead their 6 – 10 week courses. These artists are also…