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AlexanderConcept
polycounter lvl 6
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AlexanderConcept polycounter lvl 6
Hello everyone,

My name is Alexander and I am currently working in the visual effects industry as a Matte Painter/Environment artist but now I am looking to switch career to Environment Artist for games.

Software that is useful for games:
I have basic knowledge in UE4, deep knowledge in Maya/Photoshop and solid skills in ZBrush/Mudbox.

I'm just wondering what the general amount of polygons you usually use on (hero) assets for a AAA game on PC/console? Normal mapping is something I find a bit confusing. What software is most useful, nDo, xNormal etc? 

Also, if any of you guys have any tips/tricks/tutorials, or anything really that could be helpful, I would greatly appreciate it.

I hope this post makes sense.

Many thanks,

Alexander


Replies

  • RaptorCWS
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    RaptorCWS polycounter lvl 12
    the polycount really depends on the type of  game, platform and the object which is tough to explain a hard number for. The best way I have heard it explained is (for current gent console or pc) Use as many polys as reasonably possible to maintain the silhouette of the object and makes it easiest to texture/bake normals.

    I believe there is a thread in the 3D Art Showcase & Critique Forum that has some game models posted that you can download and study provided by various artist in the community so others can learn.

    and the Wiki is full of tutorials on environment art for games and understanding normal maps.

    http://wiki.polycount.com/wiki/Category:Environment

    http://wiki.polycount.com/wiki/Tutorials

    digital tutors, 3d motive, eat 3d, and gnomon workshop are other great places for tutorials if you can afford it.

    Xnormal or substance is what I normally use to bake normal maps. xnormal is great. you really cant beat software that is free and gets the job done.

    I hope that helps

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