...what do you think? It's difficult for me to think objective about my own item, so I'm not sure if people will like it or not. What would you enhance in my place? It's an axe for the Omniknight: (the blue parts are glowing a bit ingame, I will add this later to the image below):
This is not going to be much news to anyone But I thought I would share it anyway. This can be applied to more than just apples of course but this is my general workflow for making such smaller props and piles to be placed in marketstands or boxes. This is a pretty quick way to get in some color and life in environments…
I have an object in my scene, when activated the polycounter under "count polygons" i get 837 But when i activate the "count triangles" it goes up to 1430, and i have about 4 visible triangles on my object What is the best way to know the exact number of "faces" in Max ? i don't really care if its tris or polyquads but…
Alright, this is sort of a newb question but I'm modeling this trailer and I'd like to know the best way about adding the border/rivets part...is it better to model it in the high poly or just add it in the texture or what...any suggestions please...thx
Hey everyone! I hope you're having a nice Sunday before Monday strikes again. I got asked to write an article for GamesArtist and it is finally done (for some days now). Here it is: https://gamesartist.co.uk/car-trailertext/ Modelling breakdowns! Anecdotes about getting caught and yelled at by the main-reference-owner for…
Hi I have a couple of small things I want to check regarding Smoothing Groups. I'm guessing I'm correct about this, but just want to check. :) For something low poly, where no baking/Normal map is needed (only a Diffuse and Roughness map), should a mesh still have Smoothing Groups added before it's taken into Unreal? And…
[ QUOTE ] I never said Monolith was a bad game developer. [/ QUOTE ] Yeah everyone, leave him alone! He meant crap in a good way. I'm kickin' facts and opinions backed by E3 show judges, several Game of the Year awards across 3 titles for over a decade. Oh yeah, and Ive played all these games. The characters in NOLF2…
Gentlemen, I have a question about "dragon" wings for games. How would one put the topology on the wing membrane to be able to get a good result when rigging; And how would you do the membrane fold in the rigg? Should the wing and the membrane be connected through topology or seperate meshes? Would the membrane have…
Hey guys, I just published a tutorial I wrote about materials on my blog. http://www.manufato.com/?p=902 It's focussed on specular maps, and how you use them to truly represent the nature of real-world materials in 3D. It's based on personal studies and it may not be accurate on many aspects. But it's as precise as I could…