I have an object in my scene, when activated the polycounter under "count polygons" i get 837
But when i activate the "count triangles" it goes up to 1430, and i have about 4 visible triangles on my object
What is the best way to know the exact number of "faces" in Max ? i don't really care if its tris or polyquads but just the real number of faces.
Thanks people
Replies
Ok, so if my limit is 1000 polygons i should read the count from "triangles" which will bonce the score at 1600 when in reality i only see 837 faces ?
I see what you mean by polygons are made up by 2 triangles, you can clearly see it if you collapse your mesh to "edit mesh" there's a whole lot more polys created.