Not going to lie once I heard that Cryengine V support FBX static mesh, I was curious and excited. Apparently they plan on supporting FBX animation in the future. I manage to import a static FBX mesh with normal map into the engine, definitely not sync with MikkT. So I thought I'd try out the NoMaps tool. I found it in the…
Hi there,I'm new in 3ds Max and I am tring to use freeform tool to retopoloy a High res mesh.It is a great tool but the crash makes me crazy. It crashed for 5 times during the last hour and I don't know why.The high res mesh is just 200 thousand poly count, and I believe it is not because of My hardware. So I'd like to ask…
Hi. I've just started learning Marmoset Toolbag 4 and I'm really digging it! I have a few feature requests regarding the selections tools. 1) When I create a selection using one of the selection tools like the Rectangle Select, I'd like to be able to transform the selection. It would be very useful to rotate, scale and…
At the end of this tutorial, the person fills in a mesh curve he drew. What is the name of this tool? I would like to use it. https://youtu.be/bhhLpOhRMzU EDIT (Solved) - using this tutorial https://youtu.be/JAVuPYCcd1k
I'm fairly new to Mudbox but with the help of Digital Tutors, I've picked up on it really fast. I'm currently having an issue with the Knife tool. Drawing a straight vertical line, it works great. Once I make a curve or go horizontal, that pattern stamps that vertical line instead of cuts with the Eye of Sauron stamp as…
Hi everyone, my level design tools for Unity are a 33% off for the next 22 hours SabreCSG allows you to build levels in-engine by using additive and subtractive brushes allowing you to very rapidly and non-destructively build and iterate levels. By using brushes and CSG you're able to make both small and huge changes very…
Hi everyone, Finally, Grand designer, the procedural universe generator, is available on Steam. It's a planet and space backgrounds textures creation tool that you can use with any 3D game engine or 3D rendering software. You can find more details on the product here. This is the kind of creations you can do with this tool…
Hi all, I am creating a 2nd UV set and I would like to use a a few main pieces from the 1st UV set as a base. The problem: When I pin a selection in Maya and use the "Stitch Together" tool, the pinned UVs will move regardless of whether the Stitch Together tool is set to "A to B" or "B to A"