I have been using and learning MAYA full version (student) from last 6-7 months. Now I'm thinking about doing some commercial work so, i am thinking about buying MAYA LT. I usually use MAYA for hard surface modeling specially for modeling weapons, cars and level designing. Is MAYA LT is enough for modeling all that things?…
Is there a tutorial out there where someone from the film industry walks you through render settings for mental ray in a shipped famous/semi famous animation? Specifically I find reducing flicker in the antialiasing makes the per frame render time go up to 5 min a frame. Just want to know if I'm doing this right as there…
Hey guys, The issue: Displacement map's negative floating point values are ignored when using the 'UV Tiling Mode / UDIM's' in Maya. After some research, it appears that this issue is specifically linked to how VRay handles (or fails to handle) the UV tiling mode when 32bit displacement maps are concerned. It should be…
Hey guys, I'm a long time Silo user, and generally a fan of Maya style navigation and selections. I've had a long interest in Blender but was unusable for me out of the box. Pretty much about the time it got DynamicTopology (Dyntopo) Sculpting is when I got a hold of a custom setup that brought some sanity to the whole…
Some things to try: 1) Clear history 2) Freeze transforms 3) Conform normals, just in case. 4) Mesh>Cleanup 5a) Duplicate, then delete the original 5b) Make a cube, freeze/clear history on it. Select it first then your problem mesh, combine and clear history again. 6) Maybe check if x-ray drawing is on? But my hunch is…
Behind the scenes Unity is actually converting your Maya files to an fbx file using some Maya optimised settings. So in the end, everything functionally ends up as the same format in the editor. There's advantages and disadvantages to using either file type; - double clicking the mb file in the editor will load the asset…
I think this modification is the most stupid one.... In Maya everything is connected .... The W,E,R keys are not only for changing mode.... If you combine this keys with LMB, you will access to more parameter of this manipulators. If you need to work on Maya learn the program as the program is. And then with time you will…
Pattern Selection for Maya Download at Gumroad ($0+): Pattern Selection for Maya Pattern Selection is a Maya-script that selects the next component in the currently selected pattern. Works for edges (loops & rings), vertices and faces. Best explained by the following GIF (sorry mobile folks, it's a bit large, all my…
Hi, So I began to do some housecleaning on my mesh since I realized it has too many polys and needs to be simplified. I saved a new copy of my mesh to be turned into a low poly shadow of its former self... But I'm running into problems. I'm selecting unneeded edgeloops and getting rid of them with the Delete Edge/Vertex…
Just giving this one a little bump. I managed to adjust the normals somewhat by making a copy of B (B') before transferring any attributes from A to it. This way I could average the normals of B and B' - though I do not have the ability to finetune the results. Maybe Maya does not allow this kind of operation in the first…