hi polycount, it's been a while since i've posted, so it's rad being able to share some of my work from Diablo 3 and the new expansion, Reaper of Souls. the first batch of images i'd like to share is a collection of hero armor sets. each hero gender uses aligned base geometries called NKD, LIT, MED and HVY. these are…
https://youtu.be/jlVKpQQ2J60 Hey everyone, to celebrate the recent surge in youtube subscribers I put out 3 free unreal lighting presets, you can simply copy paste them into your UE4 scenes with no plugins or installation required. I might make more of these in future if there is enough interest :) Free download gumroad…
Hi! During my spare time I have been working on this little mini-environment based on a concept from Fable 3 by Emrah Elmasli (http://emrahelmasli.cghub.com). Not that much to see at the moment, I'm trying to iterate as much as possible, but I think it is coming along nicely. I'll try to update this thread as often as…
Hello there! I recently got to mess around with the refraction in Toolbag 3 (really nice addition to the soft), trying to mimic the behaviour of heat emitted by an engine. Everything's fine on the refraction effect itself, but one thing I'm stumbling over is to obtain a transition from totally transparent to "hey it's…
Hey guys. Just purchased Bitmap2Material 3 but when I try to get the software to sync with my Allegorithmic account here it won't show up. Any idea how I should go about this?
@Tekoppar I disagree with that. I haven't gotten far into the Witcher 3 yet, but I know I'm not a fan of scaled enemy levels. I'm reminded of Morrowind, a game where you could go anywhere at level 1 but you would get #rekt if you opened the wrong door or pissed off the wrong dude. Then later, you can go back to these areas…
Hi Everyone! I'm new to posting on Polycount, but I've browsed it over the years and I'm really impressed with the level of talent on this forum. I wanted to share some work that I did on Gears of War 3. Being at Epic is quite an honor, because we're always trying to push the limits of the medium in which we work, whether…
Hey! I was doing a re-run of Diablo 3 maybe two weeks ago or so and wanted to build one of the trees that you can see in the heaven act. I wanted to kind of do my own take on it in UE4, not necessarily follow the painterly style of the game(and I'm not a great painter) I feel I'm closing in on the finish line for this…
Hello, I'm creating this telescoping weapon stock and I've started to bake my geometry using Marmoset Toolbag 3, but have encountered a problem. Most of the bake is fine and the rest can be resolved by redirecting the normal skew, but this part has given me trouble. If I completely paint over the normal skew for this UV…
Hi everyone! I wanted to share with you one of many props I did for Shadow Warrior 3. It is Liondragon statue which you can see several times in the game. Hope you like it! :) You can check out more renders and my other works under this link: https://www.artstation.com/artwork/9NZxwR Thank you! :)