Well this is a vague subject. 3d skills require months of practice and headaches. For basic modeling technics, Digital tutors or 3dmotive or eat 3d or youtube, is pretty good. Here's a link that might be useful specifically for houses.…
Doing a first pass on the textures, I'll need to do another one later on and fix some baking issues: @scott: I think your textures are too muddy, it's very hard to make out what are they. Try starting with clean base materials and then only adding the dirt on them once you nail the base look. Here's some reference:…
I can't say I've ever used them before, but this program is made for drawing them: http://www.polycount.com/forum/showthread.php?t=105399 Alternatively, I know there are ways to fake it in Photoshop. Here are some links from the Wiki: http://wiki.polycount.com/FlowMap?highlight=%28\bCategoryTexturing\b%29 Does anybody here…
You could check out this distro, ArtistX http://www.artistx.org/site3/ I haven't tried it my self but might be what your looking for in there. For a more minimal distro, I have used Xubuntu with a wacom bamboo before, works fine. To get your setup working if it doesn't work out of the box, this might help…
The curved ends of the bookshelves could use some extra sides - the edges are quite visible. Given their size, a 40-sided base tube wouldn't be unreasonable, but it'd probably be fine with 28 or 32 instead of the current 20. You might want to think of ways of making the familiar objects more alien. The books especially…
Hey guys! It's been a while! So I'm finally starting to wrap things up with this piece. Currently it needs a bit of tweaking here and there, as well as adding blueprints to the level so that player could navigate around the whole environment...or 70% of it at very least. The whole thing, depending on different locations,…
You have a key set at 100 so the curve is correct but you export it at a Key Per Frame 0-99 which basically bakes the curve. Really the frame is fairly inconsequential. What will register as a pop is if your curves don't loop properly. In maya you turn on pre and post infinity curves and they should flow seamlessing…
Hey everyone! I'm wondering how you would go about creating a glass or transparent texture, like lets say a syringe for example. I'm working in UE4, and want to do it with PBR. I looked through the wiki and found this: http://wiki.polycount.com/TransparencyMap?highlight=%28%5CbCategoryTransparencyMap%5Cb%29 It doesn't seem…
My uni friend talked me through inflating and dynameshing it (it's not 28 million polys...), so it's kinda sorted to a point where I can work into it again, yay! The camera won't be getting close at all, no. I'll definitely definitely do that next time. This is my first proper Zbrush project and that tip is super helpful,…
in your case it looks like you're using tessellation on something thats hard surface, dare i say sci-fi or industrial. in general thats a no no. you'll ruin your mesh's "hard surfaces" with the triangulation. best to use parallax (bump offset in udk).. or just model it in. i made a video a while back that explains how to…