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Transparency/Glass in low poly weapons?

Hey everyone!

I'm wondering how you would go about creating a glass or transparent texture, like lets say a syringe for example.

I'm working in UE4, and want to do it with PBR.

I looked through the wiki and found this:

http://wiki.polycount.com/TransparencyMap?highlight=%28%5CbCategoryTransparencyMap%5Cb%29

It doesn't seem like it covers exactly what I need and that's all I could find. Any help would be greatly appreciated!
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