Hi! After making my hummer and doing shitty texture I decided to do something smaller where I can focus on texturing. I decided to do colt python. Creating 3d model was very fast for me (because of experience in creating hummve), but when I wanted to start texture I had big black hole in my mind. I have 2-3 weeks of doing…
Figured I'd show this off, finally finished it after randomly stumbling upon Pedro's revolver on google and getting inspired by his renders.A nd other than the tape, I am quite happy with how it turned out! C&C is still welcome :)
Vehicles --Rec. Max Polys --1P Cockpit Class 0, i.e. Buggies and civilian vehicles --4000 incl. integrated Kit parts in the mesh --Integrated with original mesh & texture Class 1, i.e. Hummer or Attack Heli. Airplane --5500 incl. integrated Kit parts in the mesh --1000 (Vehicles with entire interior could use up to 2000,…
mm ok I see it's uses, I rarely add bits to existing meshes. And I just tested it again, it didnt crash, took about 45 secs to normalize my 25k mesh. I just tried to undo it, wow it sounded like my pc was dying :p For some reason undoing it takes a lot more effort than doing it. I let it choke for about 2 mins before I…
Released a package of 80 seamless noise 3d textures for UE4. Save performance by using baked 3d noise instead of evaluated. This package contains: - 3 types of pre-baked float noise 3d textures (gradient, value, voronoi), each with 4 set of levels, and 3 different scales (decreasing) packed into r-g-b channels. 256^3 and…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
Hi All, I hope this is the right place to ask this, cause I've been looking for a solution for days and can't find anything that relates to what's actually going on and I'm close to pulling my hair out over this. Long story short, I'm creating a scene and getting lightmap UV errors. I was using generate lightmap UV's in…
Finally finished up this guy! Glad I completed my first console ready game character for once. I give you guys Iggy! For the marmoset viewer files head over to https://www.artstation.com/artwork/iggy-67e423cb-2571-44c8-8fb5-0281f7fb7499
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
I finished this Cal.357 Tactical Magnum recently The model has around 9.5k polys. For the render I used a 4k texture and in Marmoset Viewer you see the model with a 2k texture. You can watch it in Marmoset Viewer on my Artstation page: https://www.artstation.com/artwork/NLKb5 Based on a concept from Kris Thaler:…