The model has around 9.5k polys. For the render I used a 4k texture and in Marmoset Viewer you see the model with a 2k texture.
You can watch it in Marmoset Viewer on my Artstation page: https://www.artstation.com/artwork/NLKb5
Based on a concept from Kris Thaler: https://www.artstation.com/artwork/39V9g
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Something you'll want to watch for in the future, the edges on your high poly model are much too tight. While the concept does have very sharp, hard edges, you'll want to exaggerate and soften those edges somewhat on your model so that the baked edges in your normal map hold up when viewed from farther away.