Not quite sure Im wording it correctly buttt.... Pretty much im attending school right now and we've gotten to a point where we need to bake a high poly model/normal onto a low poly model. I've seen this video: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ multiple…
I'm celebrating the first anniversary of the Wall Worm Model Tools with a new release (1.73) and a new video. It's been a great year and I've enjoyed the opportunity to meet many new artists at all levels. I've learned more about Max, 3D and Source because of this project than in all of my previous years combined. It's…
EDIT: Fixed problem, can't delete post. It was caused by some hidden polygons that Maya sometimes likes to create when you bridge faces (inside that shoe) -.- Original post; Title pretty much says it all, I imported all the bits of my character and I can subdivide all of the objects normally except the body. Mudbox just…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Guide to Game Art Applications I recently celebrated my first anniversary in games and I've been reminiscing about my pre-industry days. I remember the struggles of casting out job applications and the rush of getting bites back from studios. It was difficult to get any form of feedback after applying and responses were…
@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
Heya and happy holidays ! :D Fansub here, some of you might know me as the guy behind Quick Pipe or ADN Modeler Tools :) After a long and tedious (but awesome) year full of moar scripting and less art-ing (welp, consider both to be art-ing, but ya got the point) I've decided to kick off 2017 by creating more and more 3D…
First off, thanks for the addition of anchor points and micro detail maps - it's great and useful. Near as I can tell, the current workflow requires micro detail used by any given generator to be sourced from a single layer, since each generator only has one micro normal and one micro height channel. Is there something I'm…
Hey guys, just come context on this piece: A tiny boat with a makeshift shack built onto the back of it, this boathouse will be sitting on a scholars desk inside a lightbulb, (like a terrarium) filled with sand or dirt. In the background, there will be a few mysterious leather-bound books and a magnifying glass. One of the…
Hello guys, this is my first post here so I hope everyone is doing alright and I am hyped to join this community of amazing creators. I am a fourth-year Automation and Computers student from Romania, Craiova and I am making this project as a study case for my paper license. For anyone interested in my portfolio here is a…