Current progress: Hi everyone, It's been a while since I've posted something here but I'm looking to start a new project in an attempt to improve my anatomy knowledge as well as creating (hopefully) a nice portfolio piece. I'm going to be creating a full game-ready model of the wrestler Kenny Omega; he's got a really…
Well ! It's been a while but last weeks were pretty busy at work, overtimes and weekends to complete a project so... I've decided the test the full production Pipeline (except maybe the final lighting / style of render) We decided to follow Renaud's advice: - Global Low Poly in Max (see some posts ago) - At the end:…
some great information here :) I think that in the new MODO you can create entire levels and export it directly into Unreal/Unity. I haven't tried this yet but I am going to once I figure out the fastest way to get collisions/lightmaps to export into UE4 from MODO. Regarding level design I have seen 2 popular methods: 1 is…
Working on a new character and going to try and focus on my desire to create stylized characters moving forward. I'm trying to go for a semi-stylized look in the likeness of Overwatch. My next character is going to be based on a world I'm creating. The idea is that I come up with a backstory to a race of humans that are…
Hey there, I'm looking for people who would like to work together on a game design and prototype. I currently study the Masters degree “Games” at the Hamburg University of Applied Sciences and wanted to do this as a solo project to get my last CP. But now I have decided to tackle this with a group of motivated people. The…
I started working on 3D in general about a month ago and finished this image before deciding to specialize with character design. I know this is super bad but I am very proud of it. Like I said earlier I am only in month 2 so I have literally no idea what I am doing. I am a huge overwatch fan and want to start making…
Hello! I'm really new to modeling and I've been doing my best to learn in order to print cosplay props and grow my skillset in general. I'm working on modeling Roadhog's gun from Overwatch and ran into some angles/bevels I'm not quite sure how to handle yet. Here are some of the angles/bevels I'm referring to: My initial…
Thank you, It's a good point you mentioned about the spilt food. When I was gathering references I was kinda visualising the "world" to be shabby and dirty. Like junker town from Overwatch and the city from the fifth element, and that people simply don't care. It's a dirty and shabby city. Another idea for the concept was…
Hello again! This one will be a little shorter than my previous posts, since I've hit a stage of polishing geometry, populating the scene and post-processing. As I said in the last post, I wanted to get across a co-existence of ancient architecture and near-future tech, which is what Overwatch does incredibly well in…
day 6, i decided to just finish a gun i was a 70% but spend some extra time on the uv and texturing So sombra's little pewpew gun from overwatch model day 7, trying out how good i can do normal maps just in substance painter with a low poly raven i am pretty happy about it even if it's not 100% accurate :) worked fine with…