Those node-things pretty much look like abacadabra to me, I am quite comfortable using max' material editor. Can anyone explain me the node-hype that seems to happen with all material editors nowadays? Why is it so good?
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hello I have made a list of events coming up over the next month and I thought you might like the dates for your diary. Please post any you know about. -------------------------------------------------------------------------------------------------------------------------------------------------------- (June 11)…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Hey Polycount! I've spent quite a bit of time on the site (it's my homepage :) ) and I figured it's about time I posted some work! I decided to make an old coke vending machine because it's such an icon in American history and it would give me the chance to really push my texture work. Any crits are welcome (and…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
Hello. I am a member of a source mod and we are seeking several artists for several positions. For a quick look / overall info about the mod, please check here DEAD 6 . My duties on the mod include creating nearly anything in 3D (aside from character, maps, and buildings), UV mapping, and animating. Allow me to give you a…