Hi all Thought I'd share something I've been working on recently! It's Cole from the inFamous series but from an older piece of concept art by Massive Black: High Poly is pretty much finished, though looking for any critique on how I can improve it? Not really sure how to go about doing the hair as you'll see in the…
Heya! I must have hit something, because suddenly it's like I am locked in navigtaion mode or something. Proj. master and noise is working, but I can't use the brush. I tried going back to a save, but the same thing. What have I done? :( It also says "New... ctrl+n" up in the left corner with lightbox and proj.master if…
Hello The University of Hertfordshire is on the lookout for any artists/designers/rigges/tech artist/particle artist and so on that can come and give a 4 hour Master Class ASAP, before the 28th Jan 2013 The talk would be ideally in UDK and about next gen DIRX11 would be a bonus but open to any ideas you have such as…
I'm working on a female character with the likeness of Cote De Pablo. I use some of the full body references that are similar to her's which both are athletic body type. If you don't mind, share your feedback. Cheers!
I would strongly advise you against putting all of your eggs in one basket. Someone always trips and it's better if only a few eggs are broken instead of every egg. Plus it isn't hard to chug a scene file with just a handful of assets. It might be ok to batch a few together like a desk, chair and some desk accessories but…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Come on dude, you know what I'm talking about here. Of course I know it's impossible. This entire thread has been about releasing quality games, not bug free games. It's kind of a given this far into the conversation... My point is, citing that games have grown too large or are on too complex of a platform is an excuse.…
Another FUTURAMA model coming soon to UT2004. Is there any word whether VALVE is going to release progs and tutorials to get PPMs into HL2 deathmatch? The few tutorials I have seen are all complaining that the process is clunky, unwieldy, and may key details are simply not explained at all.... Slyrr