I recently switched to the Maya hotkey navigation in 3DS Max to have more consistency between applications. Which meant I had to change to "Maya Mode Selection" for the mouse as Alt is used to rotate the view instead of deselect. But Shift+extrude/extend from open edges no longer works with Maya mode selection (Shift+drag…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
I'm using some modular rectangular pieces, and many are using what should be the same material. It seems that because the pieces are rectangular, instancing the material is not an option because the scalerParamater node affects both the U and the V scale? Is there a way to instance a material and use a node that allows me…
Hey all, I use these scripts to toggle subobject modes in Max. If no EditableP/EditP is selected atm, it goes there, unless some mods are selected (in this example, Symmetry). ( fn goToBottom= ( local obj = selection[1] if obj != undefined then ( if subobjectLevel == undefined then Max Modify Mode if…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Does anyone know of a plugin or script that makes the alt+q isolation mode not terrible? I want something light weight I can rapidly flick on and off without max forcing me out of sub-object mode and re framing my view. Basically it should work just like 'hide unselected' but with the ability to toggle.
"Astro-genesis" By Corentin Clays "At the end of the last day There comes the light Don't be afraid of the doomsday Come and feel all its might" Astro-genesis is a visual story about the mystical birth and life of a star, wihtin an astrological themed sanctuary. The brightness of the star is flooding the whole ancient…
Here is an example of using the "Custom Code" node provided in ShaderFX to create a snow-layer effect. We measure the angle between the vertex normal and the world UP (or "snow direction" if you wish) and blend in the white color on top of the rock texture. We have a second custom code node that modifies the vertex…
Hi! Does anyone know why render mode in substance painter gives these artifacts while painting mode looks good. What is wrong? P.S. These artifacts also seen in Marmoset toolbag.
Hello all, Very newbie question, but I've double clicked on a Material Instance, and it's taken me to a big material sphere with some parameters to the right. How do I get to the node editor for this material? Can you only edit nodes for a Material and not a Material Instance? It's a material from Megascans that I exported…