Hey all, I use these scripts to toggle subobject modes in Max. If no EditableP/EditP is selected atm, it goes there, unless some mods are selected (in this example, Symmetry).
(
fn goToBottom=
(
local obj = selection[1]
if obj != undefined then
(
if subobjectLevel == undefined then
Max Modify Mode
if (modPanel.getCurrentObject() as string != ("Edit Poly")) then
modPanel.setCurrentObject obj.baseObject
subobjectLevel = 1
)
)
curObj = modPanel.getCurrentObject()
Case (classof curObj) of
(
Symmetry:
(
--if snaps are deactivated, activate them
if getSnapState() == false then
( actionMan.executeAction 0 "40072") -- Snaps: Snaps Toggle
macros.run "Modifier Stack" "SubObject_1"
)
Chamfer: goToBottom()
TurboSmooth: goToBottom()
Shell: goToBottom()
default: macros.run "Modifier Stack" "SubObject_1"
)
)
<br>
And it works great, except for one thing. I don't know why the goToBottom fn doesn't work properly with instances. If it runs on an instanced mod (create multiple instances, apply a bunch of modifiers on top), it'll go to vertex mode all right -- but on the original instanced object. Which doesn't make this useless, but is very annoying and isn't as fast as it could be.
Is there a way to reference the specific instanced mod that is selected, and go to that subobject mdoe instead?
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