Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
Yes, the main learning experience would be not to fall under the idea that third party plug-ins can solve a big portion of the code and you can rely half of your game on that. It usually ends in a time sink of patch fixes, updates, and dependencies hell. I think is better to try to code everything yourself and the only…
this quote referring to autodesk is amusing, sounds like it's coming from a former 3ds max developer - "The really bad part about laying off developers is the loss of mindshare about a product. It takes years and years for devs to gain knowledge about a product. Then they are let go, then a new generation of developers…
hi guys! once you try node based programs you can't go back...or at least it's like that for me.I need some vfx/compositing program,i started with nuke..i love it ,it's an industry standard but it's way too expansive for a single person and i can't go back to layer based After effect.I would like to know some first hand…
found the fix for the sdk function.... seems it's a thing with editable mesh interface i.e. when it's being edited so you have to enclose your code with.... MeshDeltaUser* mdu = (owner) ? GetMeshDeltaUserInterface(owner) : NULL; if (mdu && mdu->Editing()) mdu->ExitCommandModes(); ...... if(mdu)…
Who we are: The team is currently 2 dedicated people and 2 others who spare their time when they can. The 2 dedicated people are a lead programmer and a lead artist both have been working in the industry for 3 years (AAA titles, indie projects, etc). We are a small start up so please don't think we have deep pockets. When…
Hi. First of all, sorry for my english. I have downloaded UDK, and this is this default scene. After I press "Game mode" or "Play level button" I get this screen error: http://s4.ifotos.pl/img/1JPG_nhaanhq.JPG What is that? I get some mid spec hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) 2046MB RAM DDR 2 NVIDIA…
Just wondering, do anyone know where does the uv scaling value comes from? the mesh itself? I haven't seen an example where this toggle affects anything: In the shader profile: In the shader:
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…