Hi everyone! I realize Polycount is mostly an artist hangout, but I thought there might be a few programmers who check out these pages, or some of you may know someone who's interested and can pass the message along. We're looking to hire a programmer to move our game Brutal from a Video Concept into a playable demo. (If…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
one thing that has been driving me nuts for a while is that I can't zoom to the selected verts while manually editing the projection cage. this is a royal pain in the ass when i have several object spread out that need cage adjusting. anyone know what I can do to work around this? thanks
Hi I am a Blender modeler and I am trying to learn Maya. I could be an idiot, but there are 2 things in Maya I have not been able to figure out how to do and its driving me crazy. Question 1) How to extrude a verticie from a polygon such that only the verticie and edge are created. In blender its simply done by clicking on…
Thank you for taking the time to review my website. I can definitely see where you're coming from. These are adjustments I will make and update my site to be more readable and cut to the point. As for my title as a 3D Generalist, should I not have a generalist reel? I watched a few #D Generalist demo reels on YouTube for…
These animal studies are really coming along great. If orangutans are anything like chimps or gorillas, they're probably super jacked under all that fur I bet.
Hi, I'm looking to hire a foliage artist to create some trees and bushes similar to the following: Our title is being developed in Unreal Engine 4 and we're keen to have no more than 2 materials per piece of foliage. We will also need a billboard, but will use the in-game decimator to generate additional LODs. Once these…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…