Hey Polycounters! I have been working on this off and on the last month in between work and other obligations. I've always wanted to make a fun stylized Link of my own. Here is a WIP of the textures so far. Don't mind the half closed eyes My coworker is rigging him up so he'll be finished up and posed soon. Thanks for…
Hi, my name is Vale Lünraw. I am 2D Artist with huge passion for video games and handpainted stylized art. I draw since elementary school, have a Bachelor’s degree in Digital Art and Animation, and work on video games as a concept artist since 2013. I specialize on characters and always try to make my designs as awesome as…
The real question is what is your texturing going to be. Like you might not even need to flatten everything all that intelligently if you are packing UVs into some swatches and gradients for some stylized looks. If you are intending to do stuff like bake normal maps from a high poly character sculpt, you'll just have a bad…
Hi all, I am a 3D artist from London, UK currently seeking some freelance work with developers. I am currently working with an indie developer in Manchester but would like to take on some remote work with a company. I have experience with several studios including Sony, SUMO and Future Games of London to name a few. I try…
This is a high poly sculpt for an indie video game project I'm building. This is one of the main characters. I've worked hard for this and learning at the same time and reached the point of not knowing if I'm on the good side of the scale or the bad. If it's good I will go to retopo->texturing->rigging and animating this…
Hi, I think focus of my question is on eye lids and it's proper animation when character blinks. what is the industry standard of making a 3d character (im talking about stylized but i want my question to be applyed on realistic chracters too) when we talk about eyes ? I am confused about eye lids, how to make it…
Hi all, I am a 3D artist from London, UK currently looking for more development work. I have experience with several studios including Sony and Future Games of London and am currently looking for more work with a studio/team. I try to work with a wide range of styles, from realistic to stylized and am currently in the…
Hi! Exor Studios is looking for an experienced 3D Animator and Rigger for The Riftbreaker. This job would require rigging and animating over 15 creatures in Blender or 3ds max (we prefer Blender though) Rigs and skeletons must be pretty basic for today’s standards - game spawns massive swarms of enemies so everything must…
Hi everyone! This is my first ever post on Polycount :) I recently graduated from university and am working towards improving my portfolio to apply for jobs and internships. You can find my portfolio Here. This one in particular is inspired by a game called 'Sea of Thieves' and even though the art style in my piece is…
So Retrogasm 2019 has kicked off and continuing the trend from last year I am doing another RPG heroine from childhood favorites. This time I am taking on Rena from Star Ocean: The Second Story. Slightly redesigning and modernizing while updating the style from pure anime to something more akin to FFXV or FFVII Remake…