Hello everyone, I finished making a cove in UDK, wasn't too difficult I found. But I feel like some changes could be made some improvements to get a better feel. If anyone could go to the link and give feedback it would be much appreciated. Thank you very much in advance.
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…
I was wondering if anyone has made one and is willing to share it. I've looked into the stock one thinking I can modify it but I have to relearn FX-maps again and it's time consuming. Would be cool to have such node.
Hi Frigus, I'm not sure exactly what you are trying to achieve here and I will try my best to explain thing as clearly as I can: First of all are you trying to animate a walk/run animation to put it in a game engine to make your character move forward? If yes there are roughly two ways of doing it: _ it can be code(…
Thanks for the suggestion, but I don't think it's wise to upload videos of prototype art. You all know what a 3D engine looks like. Interactive computer software must be interacted with in order to determine how effective/robust/responsive/stable/capable it is. Go tell Tim Sweeney & John Carmack that they should code their…
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
It's been awhile since I posted anything, I don't think anyone was complaining about that though hehe... So here I go... This was a project I worked on last term in school.. I wanted to do a project where I picked contrasting art-styles and my ability to reach them. I got the project / pieces done, but there's things I…
The main issue with Designer it's monstrously inconvenient in its default state and you have to re-do almost everything to be actually useful. You have to master FX -node because it's almost only way to do scale independent anything . Where you could code scale features independent of non-square factor of your textures .…