Good day fellow artists of the 3D! Life has been a bit of an uneasy rollercoaster this past year-and-a-half, and thus I have not been very active around these here parts, but I'm finally back to doing what I love and would be overjoyous to hear from some of you and get some solid feedback and critique on my latest…
Hey gents, Just finished my entry for a contest on PaperWingsPodcast, I didn't get to have the level of polish I wanted and there are plenty of issues in it, but I think I did an honest and good job on it and it actually surpassed all my expectations at the end. I'm still currently working on it so feel free to C&C.…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Requirements: I would prefer the model to resemble this kind of artstyle. https://brontothunder.artstation.com/projects/2exPyWe can decide on a payment via e-mail.Email: Connor90123@Outlook.com
So as the title says it's about time i put up my portfolio (even if I'm still finishing stuff it's no use if I don't even start looking for a job). I tried to keep the layout as simple and clean as possible with some minor embellishments. Crits on design/color scheme/usability are really welcome. Then I do have some doubts…
Hey everyone, I'm the lead 2D designer on the Project: Arkangel mod for Halflife 2. It's a Goldeneye themed mod for the Source engine. We're looking for talent to help us realize our dream, making Goldeneye live again. The mod is going to be a healthy rejuvination of the original game by Rare, with all the maps, weapons…
Hello! I don't want this thread to get too technical, so if you guys are down for it I'll keep it out of Tech Talk for now and in GD. I have some rather high-level thoughts & questions about developing for the UDK (iOS) and am hoping a few of you might have the answers. First off - When, if ever, is programming needed? My…
Hey everyone, hope all is going well for you! I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost. Basically they need to have upward movement, but only to a certain…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…