I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…
For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
Cross posting from tech-artists in hopes of getting something so I can start working on this :( Anywho, following Adam's blog post (http://techarttiki.blogspot.com/2008/08/photoshop-scripting-with-python.html) about COM and python and for some reason the code breaks at the open stage. Here's the code: import…
Cool found some more stuff to try: (sry i am not trying them, but looking for resources for you, let us know which work.) .Source: official MS-windows link (just showing where i got links from) https://github.com/Microsoft/DirectXTex https://github.com/Microsoft/DirectXTK Assuming this is the 20 year old addon link you…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
However, team management and communication (especially cross-discipline) has proven to be its' own beast and is something I would like to improve on. Seems like your teams are really small so you answer why do you think that management and communication cross discipline has been challenging? Mainly i think this issue tends…
I had a play around with it, and I'll just copy what I wrote elsewhere: "While I love that their nodes and painting software are tightly linked, something I’ve wanted (and asked) in Substance ever since the start, after half an hour of testing I don’t think the painting side of it is sufficient for my needs.
I’ll stick…