I think it looks great. I agree with Asthane about the rust, though. If you paint in some alpha areas around the rust, it'd really add to the realism of it. Another thing that bugs me, is the spec map you used in the first pic. It's about 90% more intense than it should be. The truck's paint is old, rusted and faded from…
I can't say anything about Max in particular, but UV co-ordinates are stored with a floating point number from 0-1 on each axis rather than pixel values, so while some programs can only display a square UV space, games will interpret it properly. One thing you can do is lay out your UV's from 0-2 on one axis (That is, half…
I got a 24" non-HD version to use for my PC and PS3 a week ago. It's awesome. Very happy with it. I spent a month looking for the right choice and I think I got it. Pros: -Very sleek and appealing to look at. -Frame doesn't distract and break immersion. -Lots of ports (HDMI + DVI + VGA + more) -Decent colour/contrast for a…
Zergxes: Tried it out, couldn't get it to work right, it was giving me crazy coordinates for some reason; I'll play with it some more, though. Stoofoo: Yeah this guy was just some practice on trying to finish up something I started; thanks for the crits! We recently finished our entry for a competition at shmup-dev.com;…
I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
IMO there are great documentations and youtube tutorials covering the basics, but first problems appear when you want to do something more than just standard bake from high poly to low poly. For example I still don't understand the tangent orientation (right/left-handed) and calculation (per-pixel/vertex) in MT4. All the…
Hey polycount I trust you guys know All The Tech Stuff so could you spare some recommendations for a work laptop? Budget ideally is around $1000-1500. I already have a solid desktop, I've just realized recently that being able to work on the go is really valuable for my current lifestyle. * I do a lot of pixel/2d art so…
Last couple of days I've had issues baking textures for this asset: This is the hi-poly: Normal flats: I'm mainly using mental ray with 1 - 64 samples per pixel and a 2K texture (I'm planning on using a 1K texture, just wanted to see if I could up the resolution to fix some of it). I may be trying too hard to get that…
I'm making a quick indie xbla game with some old friends of mine. I'm a rigger/animator by trade (modeling/texturing isn't usually my thing) so I could really use some advice on the character art/design. Also I'm the only artist on the team so I'm really thirsty for any feedback. The game is a side-scroller so I'm…
Hi guys, this is my first time trying to import a character to UDK and I'm a bit lost with the hair currently. I found an article about creating the nodes, but just lost on how the actual material setting. Here is what I got so far; So as you can see the hair alpha works just fine but there is a weird pixelated effect near…