Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
I'm rendering a turntable of one of my models (png sequence). Everything is working fine. Until the situation where I have aborted the rendering, and am now trying to make Toolbag continue where it has left off without having to re-render every frame that is already there. Meaning, I have aborted at frame 216 / 300, and am…
Note! solution was found, see end of post. Hi All, found this thread being closest to my issue, but unfortunately no soution to the problem. I hope there are no issues with adding to the post. The Problem I have is exactly the same as Ahrkey, except the Maps Channels were created on purpose. I have many models within this…
Hello! My name is Claudiu and I represent MadGoat Studio, an indie developer studio that is currently working on a big survival game. We are looking for a 3D modeller that is good in using zbrush or any other sculpt program. Requirements: 1. Legal software license (payed) 2. Be able to follow instructions and meet…
LATEST: Howdy, this is my first Polycount thread, I'm pretty stoked to be here! This is a scene I created a little while ago, and have revisited once or twice as a sort of practice area. I was an environment artist for a while, but for the past couple years my focus has shifted toward lighting. I decided to revisit this…
So a year or two ago I had to make an environment for a class of mine. I'm not sure what version of Max I made it in (thinking maybe Max 9) but I finished it and stored it away. Now I'm trying to use it as part of my graduation portfolio, but when I opened it today in Max 2011, not only are all the objects in the scene…
G'day. A new game studio subsection run under our project website Root32 is seeking Modellers & Mappers for an upcoming game. More details can be released for those that are interested. It will involve ships. You will be unable to be paid as this is a free project, however you will recieve credits on your resume, and this…
Just curious has anyone had any troubles opening their content(map files) inside CE3 lately. I have been unable to open any of my maps. The problem began to occur, when I recently started getting this message every time I log in This are the messages I get when I try to open a level @leleuxart. Hey for my setup I have grid…
If you have the choice between Zbrush and Mudbox, choose Zbrush. Zbrush has a steeper learning curve than Mudbox but its overall package greatly streamlines the creative process. The inability to create meshes or actively modify topology in Mudbox, makes the creative process a bit more technical. You'll find yourself…