So I'm not totally new to 3D modeling, but I need a bit of advice as to going in the right direction. Recently I've discovered 3D sculpting and I'm liking it much more than the traditional polygon modeling process. My question is, should I continue to learn traditional modeling and have a good understanding of it before I…
Hi! I just took a character creation for games class and wanted to post up my final character here. It's based off of WoW fanart by the artist "rabbiteyes". Normal maps are amazing, but hard to edit... Comments and crits are welcome =]. I was curious if I should continue to improve her and maybe add props and a pedestal,…
Hello everyone. Tossing my hat into the ring. (heyooooo) What kinda Constable doesn't have a good and proper hat? Working on a couple different kinds. The classic dome shaped one is my focus but I'm also playing around with a more retro looking hat. My reference for the first are these two fine lads. Some ref for the…
Hi everyone, here's a robot model that I've been working on recently. It's supposed to be a chicken egg timer robot that catapults explosive quail eggs. I've also been working on some animations for him and making him controllable in Unreal and I'm also hoping to make a little kitchen scene for him to run around in at some…
Hi my name is Pablo Hurtado and I am an aspiring 3D character artist, for the past month all i have been doing is pure technical work. So now that I have some spare time I want to continue to improve my Zbrush skills. I am big fan of the show Sons of Anarchy so I want to make a bust of Clay Morrow (Actor = Ron Perlman). I…
Hey guys just as the title says i was wondering what the most commonly used modeling program is for creating organic models such as characters and animals in the games industry is? And continuing on from this question, should i use this program to learn to model characters (at the moment i can only model inorganic models,…
continued from here yep, i'm making you-know-who. Normal mapped this time. If i pull this off right i'll be able to move on to someone else i'm on the face making stage right now. I want to get the face looking right BEFORE i start my body making adventure the edgeloops are freaky and i the low poly mesh (game mesh) was…
At my last job I somehow ended up making 3 different cycle props, so I'm continuing that tradition here with Starcraft's take on the hover bike. Starting my high poly, this will have a low poly bake too. Update: Final texture Marmoset viewer on my artstation. UPDATE -- Unwrap + Normal + AO bake --- Update -- Did some…
So, I've already sculpted a few stylized characters and I want to move on to realistic and Likeness Sculpting. I've been watching Game of Thrones recently and I've figured out I wanted to sculpt Arya Stark. I've already watched Frank Tzeng's tutorials and a few youtube tips and tricks but I'm finding it very difficult to…
Hello everyone, I'm a passionate guy from Romania who pursues a carrer in 3d modelling. I really need a feedback from you guys about my work to know if i can continue my perseverance in modelling or to let it go. My patience has come to and end and i've lost a little my confidence in my abilites in this area . My…